4/12/2023 0 Comments Full screen replay netease![]() Otherwise, your user might press Alt-F4 or Ctrl-Alt-Del, or throw her mouse at the monitor in disgust.That's pretty creepy by itself, but how about when we take into account that this is the same company that got in hot water for creating a fully nude Eliott Page model for a game that featured no full-frontal nudity? Peculiar time to go above and beyond.Īnd we can't even fault the devs, because every single problem within these games seems to come from dumb design choices from the higher-ups. You probably wouldn't do this in your own app (you wouldn't want to draw text over your fractals), but it's important to display a message or button or some other obvious way out of full-screen mode. FSApp's main view displays a message: void CMyView::OnDraw(CDC* pDC)įigure 3 shows how it looks on the screen. If you put your app in full-screen mode, the menu and toolbars are no longer visible, let alone usable, so it's imperative to tell the user how to restore the view. PDC->DrawText(FullScreenHandler.InFullScreenMode() ? Return rc.PtInRect(pt) ? HTCAPTION : CFrameWnd::OnNcHitTest(pt) Together, these handlers let user move the returns HTTRANSPARENT and the frame returns HTCAPTION if the mouse Non-client hit-test handler to move window by its client area. PCmdUI->SetCheck(FullScreenHandler.InFullScreenMode()) Void CMainFrame::OnUpdateViewFullScreen(CCmdUI* pCmdUI) Put checkmark next to command if in full-screen mode. Calls CFullScreenHandler to do the work.įullScreenHandler.Maximize(this, GetActiveView()) Void CMainFrame::OnGetMinMaxInfo(MINMAXINFO* lpmmi)ĬSize sz = FullScreenHandler.GetMaxSize() Important to handle this in order to set size GetSystemMetrics(SM_CXSCREEN),GetSystemMetrics(SM_CYSCREEN)) ![]() Void CFullScreenHandler::Restore(CFrameWnd* pFrame) PFrame->SetWindowPos(NULL, rc.left, rc.top, Rc.left, rc.top, rc.Width(), rc.Height()) Rcv.left, rcv.top, rcv.Width(), rcv.Height()) ĬRect rc(0,0, GetSystemMetrics(SM_CXSCREEN), Rcf.left, rcf.top, rcf.Width(), rcf.Height()) PFrame->GetWindowRect(m_rcRestore) // save for restoreĬonst CRect& rcf = m_rcRestore // frame rect Void CFullScreenHandler::Maximize(CFrameWnd* pFrame, CWnd* pView) ![]() GetSystemMetrics to get the screen size - the rest is pixel Resize frame so view's client area fills the entire screen. Global object handles full-screen modeĬFullScreenHandler::~CFullScreenHandler() ![]() redefine this to nop if you don't want tracing view's client area fill the available screen. Handle full-screen mode: adjust frame size to make Compiles with Visual C++ 6.0 or Visual Studio. If this code works, it was written by Paul DiLascia. Here's how FSApp's main window handles the View | Full Screen command: // handler for View | Full Screen CFullScreenHandler also provides a method InFullScreenMode to test if the app is in full-screen mode and a global object instance through which to call these methods. There are two important methods: Maximize enters full-screen mode (not to be confused with the normal maximize button in Windows®) and Restore restores the frame to its previous size. CFullScreenHandler encapsulates the full-screen feature so you can add it to your own app with minimal integration. FSApp uses a class CFullScreenHandler (see Figure 2) to do the work. FSApp is a simple SDI app with a View | Full Screen command that toggles between normal and full-screen mode. Figure 1 shows the important code sections. ![]() I wrote a little program, FSApp, to show the details. This will always require an origin (top-left corner) with negative x,y coordinates. The basic idea is to adjust the size and position of your main window so it's bigger than the screen by the exact amount to make the active view exactly fill the display. Are there any framework functions that directly support that task? If not, what approach would you suggest?Ī There's nothing in MFC that does full-screen display explicitly however, it's not hard to implement. I'm using the standard AppWizard configuration, and I'm trying to toggle the view between a regular framed view and an unframed full-screen view (similar to selecting View | Full Screen in Visual Studio®). Q I'm writing a C++/MFC program to display fractal images. Full Screen Display and Implementing Drag to Move DialogsĬode download available at: CQA0212.exe (75 KB) Browse the Code Online ![]()
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